In Darksiders, the apocalypse is triggered a millennia early causing angels and demons to wreck havoc on Earth (Buy Diablo iii Gold), essentially bringing an unprepared humanity to extinction. War, one of the four Horsemen of the Apocalypse, is falsely accused by the Charr Council for kickstarting the Apocalypse. To avoid death, War convinces the council to send him to Earth so he can clear his name. With the original game becoming a success, developer Vigil Games set out to create Darksiders 2 not as a sequel, but a story that runs parallel to the one in Darksiders featuring Death, War's horseman brother, as the main character.
Last month at San Diego Comic-Con 2012 I had the opportunity to get some hands-on with Darksiders 2, the highly anticipated sequel from developers Vigil Games. After finishing the action-oriented demo I came across quite pleased at some of the changes Vigil Games has added to make the series feel fresh and new.
1. Death has his own style - The action in the original Darksiders, while fun, can become monotonous due to War's lack of agility and heavy movement. War's dodge mechanic was a quick dash, which could only get you so far from enemy attacks. Most of the time I found myself getting hit by wide-range attack even after dashing out of the way *stares at Tiamat*. Playing through the Darksiders 2 demo I found the complete opposite with Death. Here was a character that was quick, agile, and nothing like War. With his iconic scythe in hand, Death is able to cover all corners of the battlefield, dodging out of the way of one attack and into his next with finesse and ease. Add the option of equipping a secondary weapon of your choice and the combos and play style continues to grow.
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